Sinead Hanlon snow FX Unreal Engine

Blockout in Maya for Particle Systems

So for the group animation project we needed to do our blockout as part of the process pipeline – to see what a simplified version of our animation would look like. I was tasked with showing the change in seasons and some dialogue between the main characters, the fairy and the clockbird. I really wanted

Unreal for Real; Day 3 & 4

I’ve been following the Unreal Academy and it’s pretty tough going. I am enjoying my 45minutes stints as recommended by my lecturer. What I really like is that the tests really make you think. Like learning any new area, its the lingo that can put you off. The orientation of the window is slightly different