Unreal for Real; Day 40 ++ {BluePrints}

In parallel with the visuals research I got down to business with learning about Blueprints. Again, watching something is a very passive way of learning. So I started watching the Pluralsight videos again (Unreal Engine 4 Blueprints Fundamentals) and making notes. Making notes by hand made a huge difference in terms of what actually I

Sinead Hanlon snow FX Unreal Engine

Blockout in Maya for Particle Systems

So for the group animation project we needed to do our blockout as part of the process pipeline – to see what a simplified version of our animation would look like. I was tasked with showing the change in seasons and some dialogue between the main characters, the fairy and the clockbird. I really wanted