Unreal for Real; Day 40 ++ {BluePrints}

In parallel with the visuals research I got down to business with learning about Blueprints. Again, watching something is a very passive way of learning. So I started watching the Pluralsight videos again (Unreal Engine 4 Blueprints Fundamentals) and making notes. Making notes by hand made a huge difference in terms of what actually I

Using Maya Sinead Hanlon

Group Project Update; July 27th 2019

Time is moving on and term time getting closer! I set myself a task of figuring out which tasks I think need to be completed next. We have completed the blocking out of the videos. One of the team members suggested we check out a series of videos on doing camera work: https://www.hollywoodcamerawork.com/hot-moves-the-science-of-awesome.html Where I

Sinead Hanlon Graphic Design

Graphic Design Tangent – Unreal Relief Days!

I went off on a tangent this weekend slightly as I am only discovering how cool the iPad is for Apps and also trying to finish a little course I am doing on the side with California Institute of Arts. I thought it would be a good time to learn about graphic design in this

Unreal for Real; Day 3 & 4

I’ve been following the Unreal Academy and it’s pretty tough going. I am enjoying my 45minutes stints as recommended by my lecturer. What I really like is that the tests really make you think. Like learning any new area, its the lingo that can put you off. The orientation of the window is slightly different

Update_Character Rigging & Audio

It was a slow day today.Back to college so the time was spent in class. Animation (1) We looked at Adobe’s Fuse and Mixamo software online. With the Mixamo animation, for our fairy movements, there is a “Flying” pre-set. So I applied it to my willing character “Stefanie”. There are 4/5 elements of the animation