Unreal for Real; Day 27 – Infinity{Emitters}

This week was spent understanding particle emitters using the Pluralsight course. As I watched, I took some printscreens and made some notes in a live Word document. The following emitters were covered: Sprite Emitters GPU Sprite Emitters Mesh Particle Emitters Ribbon Particle Emitters Beam Particle Emitters Anim Trail Particle Emitters Sub UV Particle Systems Optimizing

Unreal for Real; Day 3 & 4

I’ve been following the Unreal Academy and it’s pretty tough going. I am enjoying my 45minutes stints as recommended by my lecturer. What I really like is that the tests really make you think. Like learning any new area, its the lingo that can put you off. The orientation of the window is slightly different