Modelling railings
Photo by
Stephen Lea : CC BY-SA 3.0 Accessed 26/04/19 20:08

Tonight; as it’s a Friday night and therefore the nicer side of a school night, I had hoped for a more relaxed modelling session. That wasn’t to be.

My main aim tonight was to create : A simple window(which would be the window of the clockmaker in our project animation, : a railing which will be used in most, if not all of our backdrop, : a pretty window that is 19th century looking with multiple panes

Window: I started with the window as I thought it was it would be the easiest. I wasn’t sure how to model it, and started off creating a cube and then subdividing and/or creating Edge Loops.Neither worked.

These were my reference videos on youTube:

This was the second attempt based on this YouTube link:

“How to make a Glass Window with Frame in Maya”
I got stuck at how to “Fill in the Holes” at the outer edges.

Adding subdivisions to the faces…didn’t work as only horizontal Divisions

I decided to leave the window…and move onto the Railing!

Beautiful picture of Ghent
Railing

The Director of the Project is adamant about the objects being low poly so even though I would love to extrude to my heart’s content. I decided to only extrude at the base of the railing. I only had a subdivision of 5 for the cylinder.

The verts are 234 per railing and there are surprisingly 475 faces?This must be for the whole scene.

These items are subject to the team review so I moved onto anout 19th century “outdoor” furniture item – the humble basket. This could be filled with potatoes or flowers and would be a good filler-upper for scenes.

www.iwmshop.org.uk Accessed 26/04/19 21:00

I wasn’t sure where to model using a NURBS or using a polygon. After checking out a few YouTube tutorials I decided to use a Polycylinder with subdivision of 6 to make it even.

  • I wanted to make it very low poly
  • I failed at making the tube properly. The inside of the curve became flat. I made a tube before using the PS tutorials so I need to check this again.

Window for Surfaces-> Extrude once you have a NURBS circle and curve created

So. Not my most productive of evenings! But tomorrow is another day.