Using Maya Sinead Hanlon

Group Project Update; July 27th 2019

Time is moving on and term time getting closer! I set myself a task of figuring out which tasks I think need to be completed next. We have completed the blocking out of the videos. One of the team members suggested we check out a series of videos on doing camera work: https://www.hollywoodcamerawork.com/hot-moves-the-science-of-awesome.html Where I

Sinead Hanlon Graphic Design

Graphic Design Tangent – Unreal Relief Days!

I went off on a tangent this weekend slightly as I am only discovering how cool the iPad is for Apps and also trying to finish a little course I am doing on the side with California Institute of Arts. I thought it would be a good time to learn about graphic design in this

Sinead Hanlon snow FX Unreal Engine

Blockout in Maya for Particle Systems

So for the group animation project we needed to do our blockout as part of the process pipeline – to see what a simplified version of our animation would look like. I was tasked with showing the change in seasons and some dialogue between the main characters, the fairy and the clockbird. I really wanted

Update_Character Rigging & Audio

It was a slow day today.Back to college so the time was spent in class. Animation (1) We looked at Adobe’s Fuse and Mixamo software online. With the Mixamo animation, for our fairy movements, there is a “Flying” pre-set. So I applied it to my willing character “Stefanie”. There are 4/5 elements of the animation